Unity Get Rotation Around Axis

In this paper, we present a first experiment showing how existing 3D rotation is effective for tracking marks, and that cluttered scenes actually hinder perception of rotation. Ever since I started using Unity, I've noticed people are frustrated that they can't move around the pivot of their game objects from within the Unity Editor. In WPF 3D, various transformations could be applied to an object. Axises should be configured with a dead zone to prevent them from producing an output of more than 0 when they are not moved. Applications like the Unity Engine Editor and Blender give you a. Finally, task F needed the model to rotate around the X axis, translated along the X axis and scaled. have a standard size: they are either 1 by 1 by 1 or 1 by 2 by 1 Unity units. The box now runs around the circle! Do not worry too much about the diameter You can alter that in Unity with Scale. Unity is the ultimate game development platform. When setting them to a new value set them all at once as shown above. For example you can rotate an object around an axis with the following: this. The positive axis direction is from the start point to the end point, and the rotation follows the right-hand rule. Unity will convert the angles to and from the rotation stored in Transform. to turn or cause something to turn in a circle, especially around a fixed point: 2. While rotating around these axes in isolation is similar to rotating around Z, it gets more complicated when rotating around multiple axes at once. Instead, the world axis keeps the same rotation it always had. 19e-07 is unitary: 1 Note This class is not aimed to be used to store a rotation transformation, but rather to make easier the creation of other rotation (Quaternion, rotation Matrix) and transformation objects. All I know is the rotation of the centre point in degrees, the centre point location (Which will always be 0,0), and the object location (Well actually the object distance to the centre, but because the centre is 0,0 it is the same thing). Working Skip trial 1 month free. Cosmogenesis - Library of Akbar Ra in Alexandria Thuban. Unity Transform Essentials - 05 - Intro to rotation, Quaternions, Euler Angles & Gimbal Lock Introduction to rotation in Unity: Rotation means changing orientation of a game object Rotating game. Work slowly and keep undoing untill you get the hang of it. Rotation around the right axis (around Y axis), Looking up and down (0=Straight Ahead, +Up, -Down) float. This is a very simple method useful to show off your assets in Unity scene. Solving the Pivot problem in Unity. where P1 is the rotated point and q-1 is the inverse of the quaternion q. He had tried the up front approach and tried to get the Alliance to use Pandora themselves but they were too smart for that, it seemed. Unity 3D Code Snippet - Flight Script. I'm using Unity to make a game that uses the Gyroscope. Applications like the Unity Engine Editor and Blender give you a. That is important or you will lose the centre !!!. While working in Unity I found it difficult to figure out how to get an object to rotate. This brings up the Input Manager. Keep in mind that this the first release and a few things may be a little rough around the edges. Using the rotation tools in Chem3D, you can freely rotate the model as if you were holding the model in your hand or you can perform rotations around axes. Unity Transform Essentials - 05 - Intro to rotation, Quaternions, Euler Angles & Gimbal Lock Introduction to rotation in Unity: Rotation means changing orientation of a game object Rotating game. Get YouTube without the ads. That is to say, any spatial rotation can be decomposed into a combination of principal rotations. rotate(h,direction,alpha) rotates the graphics object h by alpha degrees. Applications like the Unity Engine Editor and Blender give you a. Working Skip trial 1 month free. In this case, the z axis is rotated onto the y axis; thus, the (rotated) first rotation axis is the same as the (fixed) third rotation axis. Home Forums > Dragon Gnosis and Omni-Science > Operation Scrambleweb >. When setting them to a new value set them all at once as shown above. Rotate them by -90 degrees in the x-axis Apply the rotation of every object that will be exported (the child-objects included) Select the objects from (1) again and rotate them back by 90 degrees in the x-axis. The button and axis IDs in the table below are supported in Unity's Input Manager for Windows Mixed Reality motion controllers through the Input. 6) Rotate the cube around Z axis in the inspector. Specify the start point and endpoint of the axis about which the objects are to be rotated (2 and 3). He had tried the up front approach and tried to get the Alliance to use Pandora themselves but they were too smart for that, it seemed. This happens with Unity's Euler angles if the 1st rotation (the elevation about the x-axis) is X = ±90°. Identifying your ball's axis of rotation and tilt when you release the ball, and learning how to control them, will help in adjust your bowling technique. LookAt by default alters all the axis'. Regarding rotation, different CAD packages have different ideas of what "up" means. Specify the angle of rotation. All I know is the rotation of the centre point in degrees, the centre point location (Which will always be 0,0), and the object location (Well actually the object distance to the centre, but because the centre is 0,0 it is the same thing). Here's a picture example: (rotations not exact). The rotations are stored as quaternions, so you can store the appropriate quaternion and set transform. Rotation formalisms are focused on proper (orientation-preserving) motions of the Euclidean space with one fixed point, that a rotation refers to. Expected result: object rotates around global axis. Multiplying Vector3. Handles You can assign the material and prefab to override the handle style. ) orbital_gravity_2d. First, convert the rotation Quaternion to Euler angles, then modify the rotation as you want (assign all axes except y to be 0), and then convert it back. That is important or you will lose the centre !!!. x/ degrees around the x axis, and /eulerAngles. I've been experimenting on a Desktop app in Unity where I want to grab a cylinder with the Leap Hands and then rotate it around its center axis. GitHub is home to over 40 million developers working together to host and review code, manage projects, and build software together. I thought since I can rotate around those axises they also have a time when the rotation around it is zero, and maybe I can get the amount of rotation that has been done around it. I have two gameobjects in a scene. We get the position from its origin and orientation from its basis. Euler angles are easy to understand because you can visualize the effect they will have in your head. Under modulated rotation of the static field, or equivalently, of. RotateAround(new Vector3(1,0,5), new Vector3(0,1,0), 10 * Time. In WPF 3D, various transformations could be applied to an object. How to rotate a camera around the object in Unity at runtime around 1 axis, in this case, y-axis at any speed you want. stackexchange. Once I implemented the scaling and rotations shown above, Unity showed the scene below: When I run this program in the emulator with the. The public access modifier in the context of Unity means that this variable will be exposed to the editor and other classes. The rotations are stored as quaternions, so you can store the appropriate quaternion and set transform. Unity is the ultimate game development platform. Operation Scrambleweb. Here in our case camera parent gizmos shows forward which is in the direction of car’s forward and up is in y – direction. The camera is one of the most important elements in a 3D game. Once you have it, you can simply multiply it by the Vector3 you're trying to rotate. Introduction to Unity: Getting Started - Part 1/2. When I'm doing the same actions through Wwise without an activated plug-in or Wwise with activated Auro-3D plugin, I do not get this effect. I have the asteroids falling from the top of the screen after I instantiate them randomly from spawn points and it all works great. What are Roll, Pitch, and Yaw? Imagine three lines running through an airplane and intersecting at right angles at the airplane's center of gravity. Your Sphere object can be placed at 5, 1. using UnityEngine;. This is my update function: this. Taught in C# using Unity 3D free. The one catch is the new axis of rotation must be parallel to the axis through the center of mass. Specify the start point and endpoint of the axis about which the objects are to be rotated (2 and 3). If Flatten Axis is set to Flatten Auto, the script will disallow manipulation along the axis with the smallest extent. answered May 6 '15 at 11:03 Max Yankov Max Yankov. In the code above, the player is being rotated using Vector3. Alright, let’s get to it! I recommend downloading my unity project from github so you can follow along in Unity (makes it a lot easier to visualize what’s happening). The button and axis IDs in the table below are supported in Unity's Input Manager for Windows Mixed Reality motion controllers through the Input. How to Rotate an Object with Unity 3D In Unity it's possible to rotate an Object using the power of the script: in the "update" method you can change the rotation&# Unity Android - Make Screenshot and share it. In this video we make the main camera to follow the player position and rotation. Post your comments for queries and feedback. I am trying to rotate an object around it's local axis (In this case a humanoid index finger) with my custom editor. This happens when the object is flipped on X or Y axis. Cube2 X-Axis Rotation:. Small Side Note: rotateAround() always use World coordinates, whereas rotate() can use both local/self or World (default is self, so around the gameobject pivot point). There is also a get_global_transform() method which returns the transformation with respect to the game world. Handles You can assign the material and prefab to override the handle style. This happens with Unity's Euler angles if the 1st rotation (the elevation about the x-axis) is X = ±90°. I've read a post on stackoverflow about how to get an angle around custom axis using projection, but it didnt work well for me. What this means is that if you try to ROLL and YAW in the same tuple, like so: R(0,45,45), you'll end up rolling first and then yawing, which might not be what you expected. Well keep improving and adding features to the integration. , expand one of the options, and change the name in the Name field or Positive Button field. corresponds to reflection over the y-axis (call this matrix B). com While building one of the Holographic App demo for my Holographic App Development Using Microsoft HoloLens series, I was trying out rotating an objects around it different axis along with rotate around to an orbit. ) to achieve a stable organic orbit around another object (planet, moon, star, etc. July 1, the aircraft is always moving along its forward axis. rotate(h,direction,alpha) rotates the graphics object h by alpha degrees. Right now I’m just talking about 2D game object rotation. This tool is used to rotate the active layer, a selection or a path. // Applies a rotation of /eulerAngles. The one catch is the new axis of rotation must be parallel to the axis through the center of mass. For those of you who can. Post your comments for queries and feedback. fbx is provided in the sample project which fills these requirements. 5, 0 position with no rotation. While this covers the absolute basics for getting started in Unity, and should be enough to get you tinkering away, it is just the start of what is possible. RotateAround transform about axis passing through the point in world coordinates. Now, to rotate around , add the following line of code. The Swing 2Limit will limit the rotation around that axis between -40 and 40 degrees. The camera is one of the most important elements in a 3D game. How do I constrain the rotation of the base object to just the Y axis? I have tried a slew of different ways to do this, with no luck. Leap Motion's Unity SDK. Euler angles can be defined with many different combinations (see definition of Cardan angles). Decide around which axis you want to move the camera. Do not set one of the eulerAngles axis separately (eg. In theory, to achieve that I need to rotate it for Vector3. In this article we'll be figuring out how to stretch a GameObject in Unity3D along a single axis so that its ends remain attached to two objects as they move around in 3D space. Need help rotating 3D object with mouse, freely and without tilt including the ones that rotate the camera around the object. You know this moment would come, it's time to speak about math. The rotation of the Z-axis does not change the location of either of the other two axes. Keep in mind that this the first release and a few things may be a little rough around the edges. targetPoint = targetObject. Introduction to Unity: Getting Started – Part 1/2. You will need a model of an arm segment which is setup with the forward axis matching the unity forward axis (x:0,y:0,z:1) with the pivot point set to the same position the joint should rotate around. Or, you can get experimental and try coming up with your own unique shaders. Also, change the Type to Joystick Axis. While rotating around these axes in isolation is similar to rotating around Z, it gets more complicated when rotating around multiple axes at once. Although physical motions with a fixed point are an important case (such as ones described in the center-of-mass frame, or motions of a joint), this approach creates a knowledge about all motions. Let's get started, Shoot up Unity Now we create a C# Script for rotation, The script looks like this it allows rotation around y axis. How do I rotate around the X axis in a vertex shader? Question The Unity Skybox shader makes use of a vertex shader to rotate the skybox about the Y Axis (Heading). Making a simple asteroids type game to get more comfortable with C# and Unity. Select the rotation handle at the top of the text box, and then drag in the direction that you want. Do not set one of the eulerAngles axis separately (eg. If you go into "Debug mode" and watch the rotation values change, you can see how just changing one axis's value isn't really more efficient. public void Rotate ( Vector3 eulers , [ UnityEngine. 21 hours ago · No history of governance that should engender any gambling or even sex. There are two ways to create an fps controller in the Unity Engine. There are different ways for rotating object's, For example :: rotation using rigidbody, rotation using Quaternion etc. For the rotation matrix R and vector v, the rotated vector is given by R*v. Here's a demo of orbital gravity for space type games. In quaternions it is rotation around a vector pointing down the Z axis, or rotation around Vector3::UNIT_Z as we'd refer to it in Ogre. You will need a model of an arm segment which is setup with the forward axis matching the unity forward axis (x:0,y:0,z:1) with the pivot point set to the same position the joint should rotate around. Unity 3D Code Snippet - Flight Script. Rotation around the side-to-side axis is called pitch. Scale refers to its size (in metres) in the respective axes. When acting on a matrix, each column of the matrix represents a different vector. Perhaps an explanation of what you are trying to accomplish would help. 5) Now set the rotation around X axis to 90. Self); What I would like is an inverse function of this so I can get the amount rotated on this axis, eulerAngles or localEulerAngles. Step-by-step tutorial on how to create a basic rigid body motion physics from scratch. Get the quaternion rotation between two points By jckut10 , June 9, 2007 in Math and Physics This topic is 4513 days old which is more than the 365 day threshold we allow for new replies. How do you create a fighting game in Unity with realistic physics? This article shows you the basics of creating a physics based fighting game in Unity. I've been experimenting on a Desktop app in Unity where I want to grab a cylinder with the Leap Hands and then rotate it around its center axis. I do not favor Tim Kaine due to. The positive axis direction is from the start point to the end point, and the rotation follows the right-hand rule. Then just go through and delete any node that pops up a rotation axis where there shouldn't be one. Rotates the input vector In around the axis Axis by the value of Rotation. I only want it to be able to rotate around this specific axis and not the other two, like a volume knob, and this rotation will affect the movement of another object in the scene. Get YouTube without the ads. All rotations described here are right-handed. Essentially I have a 6-sided dice, on which I use physics to emulate a dice-throw. Rotation around the vertical axis is called yaw. Do not set one of the eulerAngles axis separately (eg. Multiply the inverse of the Y rotation matrix by my fixed axis x Vector (1, 0, 0) to get the fixed X axis in relation to the new space. Here in our case camera parent gizmos shows forward which is in the direction of car's forward and up is in y - direction. Select the object to rotate (1). Once you run your Unity Scene, you will find the cube is rotating to its own axis. z/ degrees around the z axis, /eulerAngles. Name Description float Pitch. I want geogebra directly regard (1,0,1) as the rotation axis, and how to do it, please? Reply URL. The red (X-axis), green (Y-axis), and blue (Z-axis) axes on the Scene Gizmo help clarify this. Or, you can get experimental and try coming up with your own unique shaders. Unity Transform Essentials - 05 - Intro to rotation, Quaternions, Euler Angles & Gimbal Lock Introduction to rotation in Unity: Rotation means changing orientation of a game object Rotating game. where P1 is the rotated point and q-1 is the inverse of the quaternion q. Change Pivot Point to Active Element, switch Transform Orientation to Normal and Edge Select mode. Discover how to model different objects using splines, NURBS, polygons, subdivision surfaces, and tools such as Paint Deform. com While building one of the Holographic App demo for my Holographic App Development Using Microsoft HoloLens series, I was trying out rotating an objects around it different axis along with rotate around to an orbit. Introduction to Unity: Getting Started - Part 1/2. The rotation angle is multiplied by rotateSpeed. I then want to rotate the view left or right around my model, moving only the X & Z axis' while keeping the Y-axis vertical. I would like my gameobject to act kind of like a turtle from a drawing program, where I could input a Vector3 like (10, 25, -5) and then it would rotate around its x axis by 10 degrees. Ever since I started using Unity, I've noticed people are frustrated that they can't move around the pivot of their game objects from within the Unity Editor. to turn or cause something to turn in a circle, especially around a fixed point: 2. correct position and orientation of the segment model. In this paper, wind tunnel measurements on a model of a vertical axis wind turbine (VAWT) are reported. Required, but never shown Post Your Unity Rotate Object Around Local X Axis , then Local Y Axis, then Local Z Axis (like a turtle). Right now we can only rotate around the Z axis. , expand one of the options, and change the name in the Name field or Positive Button field. In both cases, the y rotation is reset to 0, but the x and z rotation are unchanged to maintain a consistent ground plane. Test compatibility with your current project or play around with the new features by downloading the beta. Users have to use a 3d modeling application to change the pivot of their models and re-import them into Unity. Alright, let’s get to it! I recommend downloading my unity project from github so you can follow along in Unity (makes it a lot easier to visualize what’s happening). Now to make sure the same face of the box always faces into the centre I also rotated the box 360 on it's own axis as the box rotates around the circle. The rotation of the Z-axis does not change the location of either of the other two axes. I believe I messed around with that extensively. Specify h as a surface, patch, line, text, or image object. Then just go through and delete any node that pops up a rotation axis where there shouldn't be one. Your Sphere object can be placed at 5, 1. Since the centre return of the thumbsticks will cause the output to wander, they should be given a dead zone of around 0. In WPF 3D, various transformations could be applied to an object. eulerAngles. If I rotate it by new Vector3(180f, 0f, 0f) - only X axis will be. Select the object to rotate (1). In WPF 3D, various transformations could be applied to an object. Each of these APIs are described. In this article we'll be figuring out how to stretch a GameObject in Unity3D along a single axis so that its ends remain attached to two objects as they move around in 3D space. Rotation formalisms are focused on proper (orientation-preserving) motions of the Euclidean space with one fixed point, that a rotation refers to. When rotating with the local rotate tool, x, y and z values are changed. The concept works in 3D as well, just turn on a different axis, but I won’t go into that here. While working in Unity I found it difficult to figure out how to get an object to rotate. where P1 is the rotated point and q-1 is the inverse of the quaternion q. You can use one of these as the axisName. Need help rotating 3D object with mouse, freely and without tilt including the ones that rotate the camera around the object. Right now we can only rotate around the Z axis. Since the centre return of the thumbsticks will cause the output to wander, they should be given a dead zone of around 0. That is to say, any spatial rotation can be decomposed into a combination of principal rotations. A User Showcase of the Unity Game Engine. As you can see in the image below, when you import a mesh from 3ds Max, what you get is a very different orientation. In Unity3D, a 3D camera works just like a film camera. In this paper, wind tunnel measurements on a model of a vertical axis wind turbine (VAWT) are reported. I only want it to be able to rotate around this specific axis and not the other two, like a volume knob, and this rotation will affect the movement of another object in the scene. The temperature of stars is decreasing. There are several methods to compute the axis and angle from a rotation matrix (see also axis-angle representation ). Learn more. Once I implemented the scaling and rotations shown above, Unity showed the scene below: When I run this program in the emulator with the. Alright, let’s get to it! I recommend downloading my unity project from github so you can follow along in Unity (makes it a lot easier to visualize what’s happening). I would like my gameobject to act kind of like a turtle from a drawing program, where I could input a Vector3 like (10, 25, -5) and then it would rotate around its x axis by 10 degrees. So if I was to ask for the rotation around some axis parallel to the quaternion's axis, I'd get the same quaternion back out. Get early access to the features now. In games and simulations we often need to do this trick using 3D objects, and as it happens I recently needed to do this in my own Unity project. Unity will convert the angles to and from the rotation stored in Transform. All input is normalized to unit quaternions and may therefore mapped to different ranges. To provide the same rotation support that Unity's transform component does, we have to enable rotation around the X and Y axes as well. The default shortcut key for the rotate tool is E. But what you're going to see here is the basic math used for the development of video games, to be more specific, we're going to see how to use vector in game development and all the operations around this "math" instrument. So for X-Axis rotation it would be Vector3(1,0,0) and for the Z-Axis rotation it would be Vector3(0,0,1). How to rotate a camera around the object in Unity at runtime around 1 axis, in this case, y-axis at any speed you want. The Triggers are firmer, and only require a deadzone. ) to achieve a stable organic orbit around another object (planet, moon, star, etc. You know this moment would come, it's time to speak about math. For me, it was pretty straightforward to rotate by -90 degrees in the X and Y axis to make the object render correctly. Under modulated rotation of the static field, or equivalently, of. Decide around which axis you want to move the camera. The rotation angle is multiplied by rotateSpeed. Yaw $\theta$ describes rotation about z-axis. As we are setting the values as random, you will find the rotation is not happening in fixed direction. Rotates the input vector In around the axis Axis by the value of Rotation. In tasks D to F, the goal was to place the 3D model's mandible on the 3D target mandible. Discover how to model different objects using splines, NURBS, polygons, subdivision surfaces, and tools such as Paint Deform. Making a simple asteroids type game to get more comfortable with C# and Unity. How to make an arrow point to another actor? How can I avoid Gimbal Lock with Rotations?. Euler angles are easy to understand because you can visualize the effect they will have in your head. up or Vector(0,1,0), which represents movement around the y-axis. For the rotation matrix R and vector v, the rotated vector is given by R*v. To rename the input or change the positive button etc. Get early access to the features now. The Gravity of an axis should be set to 0. Use this function to get roll angle of the plane to which this vector is a normal. In this article we'll be figuring out how to stretch a GameObject in Unity3D along a single axis so that its ends remain attached to two objects as they move around in 3D space. For those of you who can. The rotation depends on whether or not you want the object to rotate along the x, y, or z axis. Need help rotating 3D object with mouse, freely and without tilt including the ones that rotate the camera around the object. I'm using Unity to make a game that uses the Gyroscope. Work slowly and keep undoing untill you get the hang of it. In situ solid-state NMR measurements of a magnetically oriented microcrystal suspension (MOMS) were demonstrated. You can remove this or change it so the object can move. The way I do it is as follows. If I put the rotation script on the turret object the base rotates and the turret stays still, son of a b**** :(Any help would be greatly appreciated, just started unity a few weeks ago. Unity's editor is extremely customizable. Also notice how change theta to 90° remaps the Y axis into the Z axis and the Z axis into -Y axis. A wind turbine installation consists of the necessary systems needed to capture the wind's energy, point the turbine into the wind, convert mechanical rotation into electrical power, and other systems to start, stop, and control the turbine. only at the Y axis, as. Just make sure whenever you create a new C# script in Unity that the name of the script and the name of the class match. Once you run your Unity Scene, you will find the cube is rotating to its own axis. in Unity you have to apply a rotation of 180. x = 10; ) since this will lead to drift and undesired rotations. have a standard size: they are either 1 by 1 by 1 or 1 by 2 by 1 Unity units. Here's a picture example: (rotations not exact). rotation to rotate 30 degrees around the y-axis transform. Here's a picture example: (rotations not exact). Do not set one of the eulerAngles axis separately (eg. While this covers the absolute basics for getting started in Unity, and should be enough to get you tinkering away, it is just the start of what is possible. Using the rotation tools in Chem3D, you can freely rotate the model as if you were holding the model in your hand or you can perform rotations around axes. ) - orbital_gravity_2d. “A torus consists of a central axis with a vortex at both ends and a surrounding coherent field. Are there planets that do not rotate on their axis? I am referring only to the planet's axis, it just rotates at the same rate as its revolution around the. Right now I’m just talking about 2D game object rotation. This tutorial will teach you how to. To create a rotation from an angle & axis, use Quaternion. Embed Embed this gist in your website // Rotate camera along X and Y axis: if I'm a unity newb can anyone tell me how to get this script to run each time I. We need to create a new component before we can add custom rotation handles to the pivots. Prime Minister Benjamin Netanyahu (L), President Reuven Rivlin (C) and Benny Gantz, leader of Blue and White party, attend a memorial. A Muscle is a normalized value [-1,1] that moves a bone for one axis between range [min,max]. Get The Most Flexibility Out Of Unity With Extension Methods Unity3D comes with a lot of helpful classes and functions but sometimes you will encounter cases where custom implementations are required. Rotate around end point - click+drag other end point Rotate around action line - Click+drag center Joint bend - Alt+click+drag end point (rotation around same point). Click Modify menu 3D Operations Rotate 3D. Once I implemented the scaling and rotations shown above, Unity showed the scene below: When I run this program in the emulator with the. To better view the objects, increase their scale to five, then place them anywhere you’d like. I believe I messed around with that extensively. How do I rotate around the X axis in a vertex shader? Question The Unity Skybox shader makes use of a vertex shader to rotate the skybox about the Y Axis (Heading). The unit for rotation angle can be selected by the parameter Unit. There are two ways to create an fps controller in the Unity Engine. Rotation formalisms are focused on proper (orientation-preserving) motions of the Euclidean space with one fixed point, that a rotation refers to. There are several methods to compute the axis and angle from a rotation matrix (see also axis-angle representation ). First rotate around Y (0, 1, 0) using a Quaternion. // LookAtMouse will cause an object to rotate toward the cursor, along the y axis. Pitch $\phi$ describes rotation about the y-axis. This is my update function: this. Each object has a transform, which contains the transformations to be applied to the object (translation, rotation, scaling, etc. Important note: This issue doesn't show up when in Scene view. Finally, task F needed the model to rotate around the X axis, translated along the X axis and scaled. Right now I’m just talking about 2D game object rotation. When you rotate multiple shapes, they do not rotate as a group, but instead each shape rotates around its own center. The Rotation signifies its rotation about every axis. So, how do we actually orbit around an object? First, we need to get the position to rotate around. only at the Y axis, as. Benefit: Euler angles have an intuitive "human readable" format, consisting of three angles. These are built into Unity and there's no need for you to understand the math in that link you posted. Find out why Close. I've tried a few methods of getting the object to rotate around but haven't been able to get them to work. It seems like the orientation of the listener (rotation on x-axis) is not taken into account, the sound is not changing while moving the mouse up- or downwards; it stays the same.